stardance has been extended another month! the new deadline is october 31 :)

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7h 30m 32s logged

Progress has been (very) slow but there’s some more new content:

  • Crabs & Bat: I added crab enemies. There is a normal crab that is like a slime and then an armored crab (not shown in video) that is bigger and meant to be a boss. There is also a bat enemy.
  • Pause Menu: Theere is a pause menu now. It allows the user to retry the map or go back to the main menu. I am finally making use of the other features of the scene manager. It’s a different scene but it’s rendered on top of the main game scene. I had to modify the scene manager to draw each scene on top of the last one in the stack. Otherwise, this is just the same usage of my GUI system.
  • Rebalances: I did some rebalancing of the game. Towers generally cost different amounts of coins now and do different amounts of damage. I’ll probably have to do it again by the end of the project but this will do for now.
  • Music: I am in the process of adding music. I am getting them from https://opengameart.org and crediting all publishers. I have a system where it will queue music files from a playlist and play those in sequence. They are pretty long files, but just in case.
    I’m probably forgetting some stuff (last time I touched this was like a week ago), but those are the major things.
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Comments 1

@shra2408

Is this based on Tensura(That time I reincarnated as a slime)? Its soo cutee!