stardance has been extended another month! the new deadline is october 31 :)

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5h 52m 32s logged

I am very glad stardance got extended! This definitely eases the pressure A LOT :euphoria: . Bit of a shorter devlog so as to not accidentally pass the 10h deadline. Here are the updates:

  • Venom shooter: The venom shooter is a plant that shoots venom. It will poison the enemy. I did this through another effect. The recording doesn’t show it’s full potential, because I kind of force pushed to the repository and now I lost the change, but I have it on another computer. Essentuially, the damage over time is going to increase with the update instead of staying static and linked to the effect.
  • More tiles!: I added the stone path tiles. They still need a little bit of work, as some areas don’t fully connect. The nice thing about working with stone sprites is that the textures connect pretty well regardless, but it’s still something I need to fix.
  • New Map: I added a new map, Frontier. This one is just a somewhat harder version of Ground Zero, mostly to test out if the map selector and the new tiles actually worked. The map selector just had to be tweaked to refresh the UI when a new button is clicked, which is only one line, but otherwise everything went smoothly.
  • Ghost: I added a new enemy, the Ghost. The ghost looks like a tortured soul, and at the moment he hasn’t received proper stats, so he’s just a clone of the slime. I want to make it somewhere in between the slime and fast slime. It uses a lot more frames than the other enemies to make it somewhat smooth.
    Ok chat I think we got this in the bag im tryna get that bambu a1 3d printer frfr i think i can get it now that the deadline has been increased tysm stardance devs!!!! :ty:
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