MY EIGHTH AND (hopefully) FINAL DEVLOG 
I THINK WE’RE SHIP READY.
I spent these 3 hours doing a bunch of final polish. The AI now has three difficulty levels to pick from (Easy, Medium and Impossible).
I also added some actual juice to the game. Pieces now make sounds when placed and captured, and buttons make a little click sound. I also added a little rules popup with a tiny board showing how the game works for those who don’t know :)
I finally updated the README from my initial commit too! It now has the full project info, as well as instructions for running FlaskOthello locally.
Everything else was just minor fixes / cleanup. FlaskOthello is officially feature complete.
Time to ship! 🚢
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