Devlog #11 - Point distribution and new loading screen (?)
Progress
TLDR: I finished a ground detection system that sees when the ball hits the ground and gives appropriate pts. I’m also working on a new pre-menu/splash screen!
- The ground detection system uses a collider check that looks for when the ball hits the ground and sees where the ball was last and the last player to touch the ball, giving points accordingly
- There were issues with ground hits giving double points because the ball would bounce, so I had to add a cooldown that prevented this
- The ground hitting detection made me realise the bots kept letting the ball hit the ground first, so I had to fix that up by getting bots to hit earlier which I did by reducing hit cooldown (idk why it worked)
- I’m also working on a new splash screen! (check below)
What’s next? 
- Hopefully I can get the splash screen done fairly quickly now that I think I’ve finalised a design
- I want to make a menu screen and a tutorial
- I’m going to add some kind of animations for the characters
- I’ll also eventually add some sort of score-keeping graphics and animations
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