Devlog #10 - Gameplay systems
Progress
TLDR: Fine tuned bot spikes to be more consistent with a diff system, made a starting serving procedure
- I’m not kidding when I say I must’ve spent like 4 hours just trying to make the bots way more consistent in spiking so I switched from a fixed delay to waiting until the ball is at a certain point in order to spike
- Bots and players now tp to default positions at the start of gameplay and bots have a serving procedure
- TPs and positioning took some 3-4 hours because character controllers tend to conflict with teleporting using transform.position, which is smth I didn’t know till chat(ai) told me
What’s next
- Going to keep working on the gameplay system so that you can play a full set at least
- I’m gonna hopefully then work on the menu to make it look nice
- I’m also going to make a tutorial since I think the game would be relatively difficult for beginners
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