Devlog #9 - Teammate
Progress
TLDR: Made the teammate who can make plays and spent LOTS of time fine-tuning gameplay and spikes
- I essentially used a similar set of code for the teammate compared to the opponent bots, except with a few changes such as decision making
- It took maybe 2 hrs to fine tune and fix bugs related to the spike to a point where it is somewhat consistent
- I also improved the touch system so each bot knows who the last player to touch the ball was which took the bulk of the time
What’s next
- I’m planning on improving the difficulty by making the bots spike steeper angles depending on the distance from the net
- I’m then going to try and make the game
management for point counting and stuff - I’m also planning on improving the menu so that it feels more immersive
Below: I must’ve written like over 1000 lines of code for the whole project
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