Devlog 10: Picking things up
I have added the ability to pick up objects. This currently includes the pillow on the armchair (throwing coming soon) and the the PC screen.
How it works
Interactable objects show a circle around the crosshair when hovered and grabbable objects with have a progress bar fill up as you hold click. After the bar fills up you can drag and let go to drop.
The rest of the sounds
All of the sound effects have now been implemented. This includes walking, jumping, getting the passcode right/wrong, pulling the blinds, and more!
Shaders
I added some simple shaders with the postprocessing library. There is bloom, vignette and chromatic aberration. They aren’t overboard and don’t hurt the performance. Unfortunately, my laptop sometimes goes into throttled mode when I unplug it and makes it hard to measure the performance.
Mobile fix
You can now interact with objects on mobile. It’s tricky at the moment because of the UI layout which I will be fixing later.
Today is (not) the day :(
I am hoping to ship the project today.
I had to pack for a trip so I couldn’t work on the project. Progress will be slower while on my trip but luckily the Stardance deadline has been extended.
My current checklist is:
- Notepad
- Clipboard
- Settings
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.