stardance has been extended another month! the new deadline is october 31 :)

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9h 48m 36s logged

Devlog 7: Building the environment

In this update, I added the room and skybox. I added windows by using a boolean modifier on the walls. I made the directional light from the sun lines up with the skybox.

Wallpaper

I made a 16:9 tiling wallpaper with the letters of FPS OS on it. Right now, it can be toggled on and off but later will be able to be set any imported image.

Door optimisation

I don’t know if it’s because of how websites work or something with my GPU driver but the FPS would drop to 60 when looking at the door/keypad. Just in case I removed the 3D depth with the symbols and replaced them with a texture. The door was also a physics object and I spent quite a bit of time getting it to work but never ended up fixing it. Instead, I kept the door as regular meshes. This allowed me to animate it from inside Blender. After seeing an Andymation video on YouTube, I got reminded of the animation principle of anticipation which I added to the door.

Mobile buttons

I also added the jump and crouch button for mobile. The crouch button is toggled while the jump button needs to be held. I need to change the CSS to make the jump button show the pressed state when using multiple fingers across the screen. I will come back to mobile support later as there are many issues, especially related to zooming.

Next time on FPS OS:

I have constructed a plan of where each object will be in the room. You’ll have to wait and see in the next devlog.

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