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4h 57m 42s logged

Devlog: Wing 1’s first working puzzle
Big session. Got the real environment loaded in and built the first actual puzzle end to end.
Swapped the gray test room for a proper Quaternius sci fi kit. Spent a good chunk of time fixing Godot 3 to 4 compatibility errors buried in the asset files before the room would even load clean. Connected the storage room to a hallway with a real junction and capped the unused openings.
Then built the puzzle itself. One player finds a code on a chest, the other enters it on a keypad to unlock a door. Reused the interaction system and networking patterns from earlier. Also caught a couple of new multiplayer bugs, the door wasn’t opening for the second player since the unlock only happened locally, and a scene loading timing issue once the real environment made the level slower to load.
The recording below is just me walking through it solo to show the loop. The actual game is built for two players finding and sharing the code together, that part already works, just wasn’t on camera this time.
Next up: more puzzle polish, then pushing further into Wing 1.

SORRY FOR THE LAG

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