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3h 28m 36s logged

I’ve gotten a lot of work done on my beach volleyball game!
I’ve finished up all the animations, so all the player characters are actually moving and stuff. I also added some sprites for the net and the ball, so they actually look pretty nice now.
I’ve also added a couple of effects to make the game a lot more interesting to look at as well as a lot more balanced. I noticed that it’s pretty much impossible to react to the enemy spikes instantly, so I added a small pause whenever one of the players spike or receive, both of which look really cool as well as make the game a lot more reasonable to play. I also made it so that the camera moves a little to follow the ball.
All in all, I think that I’m on a good track to make a really solid finished product!

I should probably also mention that the little blue outlines in the screenshot and the recording are debug lines to see collisions and raycasts. They’re not going to be there in the final game, they’re only there for testing. They do look pretty cool tho :p

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