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3h 3m logged

Due to the recent update to the SD payoff, I have decided to give up on the hardware side of this project. All that will be left will be the simulation itself. In the recorded time, I have decided on the engine that I will use (Godot) as well as how it will function. Essentially, I will render many different sprites of cells and microbes under different resolutions, so that Godot will be able to render them all without too much lag. I am however still unsure whether I should add a possibility to change the wavelength, as this is a fairly “niche” option on most microscopes.
I am fully open to suggestions and commentaries.

Cheers!
Ryland Grace

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