NeoCade Devlog #2: building the UI and improving the pong game
This session took longer than expected and that’s mainly because i spent a good amount of time trying to find the right color combos and stuff. Here is the summary of the changes i made, how i made them, and the challenges i faced:
Change 1:
The first change was building the actual UI. In my prvious sessoin, i just had a plain pong game but that’s definitely not enought so i aimed to build a proper website. I wanted to keep it simple so i built all the menus and stuff in one page instead of different pages. See the attached picture to see what i did
Change 2:
This change is about improving the pong game. I made two main changes:
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i connected the pong interface to the main interface, which wasn’t hard and didn;t take up a lot of time
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the second change was adding difficulty levels into the game. I added an easy, medium and hard mode. THis is also took a bit longer than expected because i couldnt get the diffiuclties right. By that I mean that it was hard trying to find the right wat to make it difficult to play the pong game. I was stuck between two different options:
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One was keeping the speed of the ball same but just making the omputer better. This essentially means bridging the gap between the ball speed and the computer speed.
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the second way was increasing the ball speed as the difficulty increased.
I spent like a chunk of time trying those two out, and in the end, i chose the second way. A faster ball just felt better than a better oppoenet but the same speed ball.
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