Update 3
This game was such a headache to make. I initially finished a working prototype of this game with an arcade mode where the enemies spawn based on AI, which the user can call through the API. However, I still had to add the textures and my designed 3d models. When I tried to put more importance on the UI for both the player’s side, like the location of the health bar, and the general UI, like the main menu screen, I found that any change crashed it. I spent hours reading the Godot documentation to understand the organization of the UI, but to no success. So, I switched gears and tried again, following an old tutorial from Godot 3, which I soon realized would not work. Therefore, I scrapped that and created another version that I hope will work. If this does not work, I would have to rely on my prototype and complete it. As my first game, it’s not leaving a good first impression of game development, which I have heard many good things about. Also, the prototype’s UI isn’t great, but it functions decently. The capsule in different colors acts as the enemies, but I have already attempted to design some low-poly 3d models.
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