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7h 31m logged

yasu - devlog #5

THERE IS GLOW EFFECT!11!!!1 After messing with shaders a lot, I finally finished it and the effect is kinda neat. Under the hood I’m using the exponential function to achieve smooth and nonlinear increase of transparency with distance. In reference to the previous devlog, I’ve successfully rewritten shader loader as a class. Probably you will not notice because it’s very subtle, but there’s also a tween that scales strength of that glow and it lasts something around 0.5s.

Moving on, now I’ll focus on these things:

  • screenshot save & clipboard implementation
  • basic UI
  • configuration
  • rewrite of main loop as a class 🤡 (it’s unusable rn due to amount of things in it)

I want to achieve something similar that you can see in game development industry, there is a main loop, and every submodule is another script that is attached to it. Each “attached script” has their own implementation of init and update method so later it can draw things, assign variables and so on.

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