stardance has been extended another month! the new deadline is october 31 :)

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yasu - devlog #4

Hello, fortunately I’ve recovered from my bipolar delusion of rewriting it in C. Let’s say that this has been a fever dream. :shhh-wx:

When writing it, I completely forgot about the number of C++ functions I’ve been using for convenience.

Anyway, I’ve implemented dragging. Now you can drag from one point to another, and the rect with blue borders will highlight the area. It works by rendering the same texture (screenshot) that is in the background.

Now I’m fighting with shaders because I want to add fancy dandy animations!!111!1! I’ve implemented a custom loader, but now I’m rewriting it as a class. I can’t show you the classic :opengl: triangle because it doesn’t work yet :sad-apple:

See you next devlog! :goodbye:

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