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Devlog #5

Hello everyone,

Welcome to the final devlog of Starmap Generator.

Well… we finally made it.

After quite a few hours of coding, debugging, redesigning things, and fixing bugs I didn’t even know existed, the project is officially finished.

It’s been a really fun project to work on, and I’ve learned way more than I expected when I first started.

Looking Back

When I started this project, the idea was pretty simple.

I just wanted to build a tool that could generate star maps.

As I kept working on it, the project slowly became much bigger than I originally planned. New features kept getting added, old ones were improved, and eventually it turned into a website where you can generate your own starmap poster and even print it.

What Changed Since The Beginning?

Throughout development I made improvements almost everywhere.

The star map itself became much more accurate, the coordinate grid was improved, objects are positioned better, and the overall visualization looks much cleaner than it did in the early versions.

I also spent quite a bit of time improving the website itself. The interface is much cleaner now, navigation is easier, and everything feels more polished.

Privacy Improvements

One thing I noticed while testing was that the website could show some of my own information by default.

Obviously that wasn’t something I wanted if other people were going to use it.

So I changed it.

Now the website starts with completely neutral values, and everyone can enter their own information without seeing any personal data from me.

Performance & Bug Fixes

Not everything went smoothly during development.

I ran into a few performance problems, including memory issues and random bugs that sometimes took much longer to fix than I expected.

After a lot of testing, I managed to make the application much more stable.

Loading is faster, resource usage is lower, and generating larger star maps works much better than before.

What I Learned

This project taught me a lot.

I learned more about procedural generation, coordinate systems, frontend development, debugging larger projects, and organizing code so it’s easier to maintain.

I also spent a lot of time reading documentation and using AI to help me understand concepts that were new to me. That combination really helped me keep moving whenever I got stuck.

Looking back at the first version compared to the final one, it’s honestly nice to see how much both the project and my own skills improved.

Final Status

Starmap Generator is now officially:

  • Completed
  • Tested
  • Optimized
  • Available on GitHub
  • Available online

This is the end of the project… at least for now.

There will probably always be small things I could improve, but I’m really happy with where it ended up.

Thank you to everyone who read these devlogs, left feedback, or simply followed the project from the beginning.

See you in the next project.

Have a nice day.

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