big refactoring
made it so the assets (textures and shaders) are basically created (not really) at compile time, so i can reference them using just their name (ex: “frog”) instead of the relative path from the file its being referenced in (ex: “../../assets/images/frog.png”) AND it lets me make sure the file exists at compile time
AND it makes sure the final binary is completely standalone (i think)
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