[RANT] Character Animation Woes
I have ALOT to say about Unity’s Humanoid animation system.
Like, why do I have to go through the Animator thing that has wayy too much parameters, that override each other and create a jumbled mess??
And WHY actually WHY??? does the character dip through the floor when it’s idle??? Who in the world decided that humanoids should ignore all boundaries and start dipping through the floor when there’s nothing playing??? Why is the default animation like that??? I literally have no idea. [^1]
[^1]: I eventually got it working somehow. Really frustrating process.
Edit: I just noticed that the video looks really bright. That’s because I’m recording in SDR while the game is in HDR. In reality, the game looks much darker.
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