Very minor update.
I changed the weapon script so it fires physical bullets instead of raycasting. Shooting moveable stuff like chairs now interact with the bullet upon collision, and also bump into other objects in the process which creates a domino effect. Very cool to see.
In addition, I added a flash light to the underbarrel of the gun so players can navigate dark environments (which I predict will be a lot of)
Comments 2
As a long time Unity dev, I would personally recommend sticking with raycasts and simply applying a physics force to whatever is hit by the raycast
Thanks for your advice, will try that out.
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