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Apollo Accord Update #5: Curing Loneliness

     

The Premise & Changes

     
Decided I was lonely so I added some background characters and a “colleague” character to spice things up a bit. While not fully AI, these guys can say stuff and makes the atmosphere a bit more grounded.
     

  • Added dudes talking military lingo
         
  • Changed up the environment lighting a bit more so it looks more like a emergency and not just a house on fire.
         
  • Assisted the player a bit by shining spotlights onto path signs. The guys also act as blockades to assist player navigation.
         

     

Next up: More environment building

     

  • Expand the right side of the base a bit more
         
  • Clean up messy geometry
         
  • I STILL HAVEN’T WORKED ON THE MAIN MENU
         
  • Detail the control center.
         
  • Script systems for campaign flow & to make it a true RPG, a inventory system
         

     

Quote of the Update

     
Animating these guys is DEFINITELY something I am NOT looking forward to.
     

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