Apollo Accord Update #5: Curing Loneliness
The Premise & Changes
Decided I was lonely so I added some background characters and a “colleague” character to spice things up a bit. While not fully AI, these guys can say stuff and makes the atmosphere a bit more grounded.
- Added dudes talking military lingo
- Changed up the environment lighting a bit more so it looks more like a emergency and not just a house on fire.
- Assisted the player a bit by shining spotlights onto path signs. The guys also act as blockades to assist player navigation.
Next up: More environment building
- Expand the right side of the base a bit more
- Clean up messy geometry
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I STILL HAVEN’T WORKED ON THE MAIN MENU
- Detail the control center.
- Script systems for campaign flow & to make it a true RPG, a inventory system
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