Bugs + Fixes
Hello everyone, I am getting very close to finishing Pirate Cats and will probably only work on it for a few more days (like until the 31st then ship on the first). I have big changes coming in after this ship. So today I will talk about to big progress and what I will be working on!
The Game Tester
So I had a game tester come and try my game, like obviously not everything is connected, but I had him try the individual scenes, and lets just say I was not happy. Before you guys all start talking about how I hired a Professional Game Tester with Money for a project for stardance, relax. The game tester is my friend, he has tested all my projects and lets just say, I am so glad he does. Anyways he found some bugs and it took a while to fix it (considering I was on a time crunch and had to go out somewhere today and the due date (the end ofthe month) is coming soon ). So first of all he tested the back ship scene which is the video linked, so what is supposed to happen when u click the cat, it is supposed to talk about either if you have completed the minigame "Oh come eat supper again" or if you havent "Welcome, want to help me cook" and then go to cooking mingame, but all this is set in one array of dialogue, and I call the dialogue from either number one or two and then I only make it go to the next dialogue if it is not one of the ending numbers for talking other wise I just make it not visible. The bug was that I needed an if statement that checked if it was an ending dialogue, and if not it goes to the next. This is the one of the least complex of problems, the second is with the digging scene. So the problem was after it started the dialogue explaining how to play, it went on one dialogue extra, I realized I had included one more so I just deleted that including code, this was the least of complex, but the third bug is massive. So the bug was after the cooking scene, once the dialogue finished (which is the tutorial) the user couldn’t play them selves. I slowly realized the problem was that it worked before and when I included the dialogue, it broke, since the tutorial completely changed how I had built it. So I had to go one by one and fix every little thing, first after you completed the tutorial, it automatically sends you back, but then you cant even get another plate, so I had to fix that, then once you get the plate I realized there was no order, then I made it so before you go back the order comes, then I realized after you got the plate nothing happens, its supposed to go to the next scene, then it went to the next scene which was getting the sand castle, which worked fine then it went to the scene to get toppings like the shell and flag and star, and that worked fine, then I went to the check scene, I realized there was no way to get back to use up the other plates. Then I fixed that, and when I went back, I realized the plate count never changed, for some reason in the code I was setting it back to 0, so it never changed how many plates the user did. So after I fixed this, I played it again, then I realized the second time you do it, the first times items that they picked were not visible and disabled, so in the reset code (after one full round) I made sure everything became visible and not disabled, then because of this I finally fixed it!
Work
I need to fix the star scene next, so it plays what happens before they go and after they get it right. My goal is to do as much hours as possible because I am trying to get the framework 13 in this ship, and hopefully this project will do it. After I do this ship I will work on a hard mode for this game, so if users want a challenge they shall get it. Anyways that is it for now, see you guys next devlog!
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