Dev Log #37
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All code is 100% complete now, the only thing left to do is finish all of the UI and then I am ready to ship.
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Today I:
Fixed portals
Added level skip button
Displayed bonus objectives
Made button rotation work when pressed also
Made gun select display gun images
Portal code issue was caused by object overlapping with tiles, cause tile collision resolution to push the player out of the tile, and at times out of the map. Fixed this by teleporting player slightly above the object (above being determined by orientation).
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Level skip increases player level, restarts level and spawns player in next level.
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Bonus objectives screen.blitted on win, text appears green when objective met, red when it hasn’t
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Used updated rotated button rect rather then previous and changed screen.blit to use center of rect rather than topleft
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For each button in gun group, i screen.blited that gun into the center of the select gun skin rect
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Thats all, hope to ship by tonight.
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