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2h 2m 54s logged

Dev Log #2 – Start and Turn

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Now with the basics ingrained in my head, my game is beginning to take shape. While I wasn’t able to add the recoil mechanics I had hoped for, I was able to:
.Create a functioning start screen.
.Make my player sprite follow the mouse direction.
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Today I used a different tutorial to assist me, linked here: https://youtu.be/WnIycS9Gf_c?si=UhNQQ8ekJLdPhRZO
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While these are small achievements, they will help build a much greater finished product. Thanks to implementing these new features, I now understand the importance of game states and how to apply them, as well as how to track mouse movement and mouse input.
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The reason I implemented sprite rotation based on mouse direction was to allow the player to aim their initial shot and determine their trajectory.
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Later, the player will have to use well-timed shots to control their direction rather than relying on this simpler aiming system, making my game’s movement feel more unique and rewarding fast reaction times.
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By the next dev log, I hope to create a new gun sprite that follows the mouse correctly, make a shootable bullet, and finally implement the recoil effect when the gun is fired, although this still seems to be my biggest hurdle.
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Progress is picking up pace. Every new feature is another lesson learned, helping build the foundations of what I hope will become my magnum opus. See you in the next dev log. ;)

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