DEVLOG 12
harry potter or something
- I’ve said this line in a number of devlogs before, but… BLOOD is meant to be both a currency and health, in order to increase the risk in decision making.
- In this wave of updates, I added abilities, which consume BLOOD but deal massive amounts of damage. Later abilities also grant movement.
– Using an ability takes up both your health and currency for future upgrades, but in return you can kill enemies or clusters of enemies for a greater net payout. It can also be used to get out of bad situations. The caveat is to use them wisely, as using them too quickly will leave you weakened. - I also added animated icons, but OBS was being too laggy… I still attached some images though.
- The majority of the gameplay loop is done, so redrawing everything is a very high priority at this moment. Stay tuned!!! The game will look VERY different.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.