HUGE updates, the demo is actually out!
It’s live, and YOU can play the beta right now: Play!
(I will maintain it as the latest, stable build, please comment with any feedback 😊).
The Godot build is exported to WebGL and embedded in a landing page that I built around it.
I tried to keep it somewhat minimal, so it’s just a splash text that fades into a dark ‘cave’ with the same red spikes on the walls, and the game in the middle.
It’s hosted on Nest, being run by a tiny Python server I wrote that gzips everything. Compression might seem excessive, but it shrank the 38MB engine file to ~10MB, so it loads significantly faster. The leaderboard got cooked when publishing, so I had to rewrite some logic but I got it working eventually!
Difficulty used to increase with your score, now we have Levels. Every 10 spikes, the screen clears, a “Level ” banner shows, and the next level starts faster. Danger zones now start at certain levels too, completely ditching the old score driving approach.
I also created a real start screen (This was desperately needed). It has the same firefly background as the game, a little controls hint, and a little demo player hopping spikes :)
All that’s left is sfx, README and polish!
Comments 2
just tried it, its so fun!
deffo gonna play it in class
Thanks @Asta_does_stuff !
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