Devlog #21
MERGING
I’ve been rewriting a lot of the physics engine for XPBD (eXtended Position Based Dynamics) since the last ship, but on a separate branch so that if I broke anything too bad it wouldn’t show up on the website, but today I finally merged the xpbd branch into main. Sadly, it is a fair bit slower than the previous verlet integration (at least for my simple demos), but it’s a far more flexible integration and constraint scheme and I think the tradeoff is worth it.
(I am a bit disappointed with the performance on the website though, I swear it was faster before I merged it! It’s a lot faster natively!)
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