stardance has been extended another month! the new deadline is october 31 :)

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11h 26m 53s logged

Devlog #18

Fluid simulation

For a couple days I’ve been researching and trying to implement a PBF (position based fluid) fluid simulation, but there are barely any resources on the topic that I’ve been able to find, and the ones I have found are very math oriented with evil cryptic symbols that take a while to wrap my head around.

The fluid simulation does work, but it’s much laggier, a lot finickier, and not a lot better (if at all better) than just chucking a couple thousand balls together and having them collide normally.

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