Devlog #18
Fluid simulation
For a couple days I’ve been researching and trying to implement a PBF (position based fluid) fluid simulation, but there are barely any resources on the topic that I’ve been able to find, and the ones I have found are very math oriented with evil cryptic symbols that take a while to wrap my head around.
The fluid simulation does work, but it’s much laggier, a lot finickier, and not a lot better (if at all better) than just chucking a couple thousand balls together and having them collide normally.
Comments 0
No comments yet. Be the first!
Sign in to join the conversation.