** Devlog 7 **
Hi guys,
yes I’m back somehow while school is on. I decided that I should continue this project just a little longer because an extra six hours wouldn’t hurt.
NEW MINIGAME!!!!
I kept it simple this time where the objective is to drag a star across a designated path. I had to use Path2D and PathFollow nodes for this but tbh the PathFollow node was probably easier to use than I expected. Also made the star a seperate scene for easier management for direct changes to the sprite while leaving other elements intact (can this guy PLEASE stop waffling to make his devlog look longer and more detailed).
preview attached
Scaling
I settled on making the game super easy at the start but then ramping up the scaling rate quite heavily. This lets the game be more accessible to everyone while still providing a challenge. As a result however, all new scores will be heavily inflated since I decided to leave the score system as it is.
Asset finding
Let’s be fr there’s nothing I really need to say about this. It was horrible like always and the hours don’t even count 💔💔.
The Future
I plan to add mobile support soon potentially, that minigame practice thing through the rift that I mentioned like three devlogs ago and also I need to polish up the repository and README. It’s a short list as I only plan to do three more hours on this project so expect one more devlog!
Anyways, if you have any suggestions, please let me know and as always,
check out the repo 🥹: https://github.com/spliceydice/Rifted-Rush
https://spliceydice.itch.io/rifted-rush
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