stardance has been extended another month! the new deadline is october 31 :)

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2h 40m logged

I got a name swap! It doesn’t work properly, but I’m glad the game didn’t crash. These hours have been by far the most frustrating because the only way to test is against the real game since it’s really picky, but the game takes like 30 seconds to start, and if it crashes, it gives a cryptic error log, and if it freezes, it doesn’t give any log at all. I spent most of the time messing with moving different offset values forward and backwards, and ended up reverting to a simpler version with no overwriting when the header size changes just to test things.
So far, I’ve mostly gleaned that name renaming is possible, but only up to a point. If the name grows too much, the game crashes, and if the name shrinks too much, the game freezes. Additionally, for some reason, total_header_size changes by the padded header size instead of the encrypted header size, which I still don’t understand.
It’s seriously weird. I serialize each name properly, and yet the game reads it wrong. This game really does need a new codebase. When UE6 comes out, either the game’s gonna be so good it doesn’t need mods, or it’ll be relatively easily moddable. Or neither, which is the most probable based on Epic Games’ track record.
Anyways, enjoy the beautiful screenshot.

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