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6h 45m 18s logged

rlbuddy has player lookup now, so you can check for smurfs without needing to boot up a heavy browser while playing. Unfortunately, this has to get its information from TRN because it’s the only source of this information, the rocket league apis don’t provide it. There’s some cool refactors behind the scenes, though. I generalized almost all HTTP requests into its own struct, so it removed like 200 lines of boilerplate code into a single generic module. It automatically handles caching, using new threads, ignoring if there’s already an inflight request, loading states, and automatic serde_json deserialization. The Epic id, uncensorer, ranks, and new TRN apis all use it now! Also, the button to open in TRN from the player list opens the player info dialog instead (though if you need to, you can open in TRN from there).

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