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Devlog 6 of my epic space game:

This update i added quiet a bunch of stuff i was excited to add.

  1. First of all major addition, A Satellite, you can carry it from your
    rocket, take it it in your low planetary orbit and release it in there,
    itll keep orbiting the planet if you made your orbit right.

  2. RCS and thrust with VFX for the satellite this was essential as real
    life satellites also have this feature and im trying to nail reality as
    much as i can with this project

  3. Finally a better camera, now camera can switch between 2 registered
    entities, and the selected entity will only be controlled by the camera
    so thats pretty neat.

In the video i showcase the rocket, the satellite, satellite boosters
and rcs, landing the rocket, rendezvous with the satellite back again
(not really but eh lets just call it that)

For future im planning to add redocking (its gonna be very hard to do it
in game tho), the game is actually quiet hard its not as simple to
create orbits, if the user doesnt have the knowledge of how orbits are
made then itll be quiet hard for them to understand that, so for the
final release ill also be making a little tutorial.

The video is 1.5x btw

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