Devlog #10 - my last devlog.
Done:
Removed jumping (it had no purpose)
Repairing is now done via the F button.
Shipped the game to itch.io. This took me a while. The export was 2.3 gigabytes, so itch.io flat-out rejected it due to size limits. I removed a pile of unused models from the export. GPU texture compression came out garbled in WebGL, so I switched the textures to WebP capped at 2048px. That got the build down to about 150 MB, well under itch’s 200 MB per-file limit. You can play it here: https://madyarov27.itch.io/station-siege-web.
I also cleaned up the repo, rewrote the README, and pushed everything to GitHub, including the zombie model through Git LFS.
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