stardance has been extended another month! the new deadline is october 31 :)

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16h 14m 21s logged

#9th devlog. Station Siege.

Achieved:
Added acid puddle as an environmental threat. Can be used to kite zombies and kill them or likewise, end up hurting yourself if you step on it.

Messages in HUD when interacting with barricades, vending machine, and acid puddle.

Improved zombie navigation. Now it’s completely foolproof to sharp corner turns.

Added sound effect when reloading. I had the mp3 and wav files lying there doing nothing for a while but now i finally wired them in.

Added like a dozen new props. Took everything from SketchFab, and used them to decorate medical bay, engineering, and cargo.

Replaced almost all existing AI generated 3d models to the ones took from sketchfab. Mainly because they had like a trillion faces which was frying my CPU but also they kinda looked soulless and low effort.

Added an interior wall in the spawn chamber so zombies dont look like they appear out of thin air when they spawn. Also redesigned the barricade slightly. Good for realism

Changed the game map extensively. The ring part is gone. That part made sense in the beginning but the more I tested, the more I realized that shape is not ideal for my game. It’s too big and you can kite zombies forever. Now, the map looks more like spaceship themed family home interior and it’s actualyl challenging here now. You can get cornered and slimed unexpectedly.

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