Devlog #1.4: If Looks could Kill
Hey everyone! Welcome back to another devlog! Today, I’ve finally implemented sprites into the game engine: Olympus. This way, you can make your character look like anything!
How do the sprites actually work?
I made my own sprite format, where each sprite is just rows of text where each character is a color and a dot means transparent. This is the coolest part as the engine will think the dots are transparent and there won’t be a big black box dragging the sprite around. And, if I wanted to flip the sprite around, I could just reverse the rows with numpy. There was a stupid bug where I kept getting a Screen object has no attribute spr error, an I couldn’t find out why. But, I realized that I wrote the method in the wrong file. But, after fixing that error, the program worked!
What’s Next?
Next up, we are adding text. Every game engine needs text and next up, we are adding that. See you next time!
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