Devlog #1.1: The Start of a Long Climb!
Hey everyone! Starting a new project: Olympus, a little game engine like PICO-8, built from scratch in Python.
What I’ve Done So Far:
So far I’ve got a window opening and my 16-color palette working. The annoying part was SDL2. I’m using it raw through ctypes, so it wants C-style byte strings and pointers everywhere, and I spent way too long just getting a blank window to show up without crashing. It works now though in the screenshot below.
What’s Next?
Next up: drawing actual shapes onto it. I’ve already tried implementing lines in the screenshot below, but it isn’t working currently. Hopefully in the next devlog, I can get it to work!
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