Multiplayer setup done! Server and client work flawlessly!
This devlog is bigger than my normal work, because I started this project not knowing about Stardance
tldr; This is a 9 day blog of my game I am making from scratch using odin lang, sdl3 for window and rendering(will switch to vulkan later on), and ENet for networking. During the 18hrs and 9 days I made functional multiplayer, rendering, game states, input handling and profiling. I spent a lot my time in the architecture and infra, in the later days, I will focus on features itself. When done, I will improve architecture and performance
I spent more than 2-3 hours writing and editing the devlog, but it became too long and stardance website didn’t allow me to post it here (stardance has a limit of 4k characters and my devlog was about 6k). So I had to upload it in my own site here. I am so sorry for the inconveniences caused 🙏
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