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real ones know i didn’t start here.last year i was coding a 2D black hole. flat. horizontal. literally just vibes and stack overflow. i had a thousand questions and zero answers.fast forward to now — i’m out here rendering a full rotating black hole with gravitational lensing like it’s a tuesday. the accretion disk is REAL. the lensing is REAL. the physics is not cooked.the whole game is still the same premise: you ARE a quantum particle. decoherence is the villain. every choice branches a timeline. survive or get collapsed into one boring classical state.but now the world actually LOOKS like what the physics describes. that’s the part that got me. when the lensing rendered correctly for the first time i genuinely sat there for a second.15 scenes. general relativity. quantum decoherence. black hole thermodynamics. built on actual ISEF research and ST Yau submission — so when i say the science is accurate i mean it.started with a circle.ended with a kerr black hole.from a thousand questions to a shipped game. the quantum particle arc is not over 🫡

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