Devlog #6
Today I kept improving SpaceGuessr as a small playable web game and focused mostly on polish, flow, and presentation. I added a streak system, refined the end screen, improved the loading and background preloading behavior and more so it feels smoother and more complete.
I also reworked the help section in the main menu, simplified parts of the HTML structure, and cleaned up the overall interface so the project feels more understandable and closer to a finished mini product.
I had some problems with the Streak system, but AI helped me solve it quickly.
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