starwick - relighting the sky
third devlog. the cosmos isnt just something to look at now. u can fly through it, trace a dead constellation to bring it back, and poke the companion to get a reaction. the core thing u actually do finally exists.
the verb
dead constellations hang in the sky as dim blue stars. u drag across em in order, a line of light links each one, and when the shape closes it relights. stars flare gold, sparks burst, a star reborn. the game counts how many u’ve brought back. small moment but it feels good and its what everything else hangs off.
moving + vesp
input’s online. u can fly around, move and look, keyboard at the desk, thumbstick + drag on a phone, same code. and vesp the companion now answers a tap. it pulses and its lil tune swells for a sec. went from “thing floating near u” to “thing that notices u.”
the fight
none of my input worked and the whole thing threw on launch. turns out the project’s on the new input system only and i was calling the old input api which just throws. rebuilt it on one input layer that handles mouse and touch the same. instantly alive.
where it stands
fly through a glowing procedural cosmos, trace constellations to relight em, a companion that follows sings and reacts. all generated in code, no art or audio files.
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