I’ve started work on the 3d engine for the game I’ll be making. For the first day, I’ve implemented cascaded shadow maps where there are multiple shadow maps taken at different distances to create a hierarchy of resolution. And I’ve also implemented blinn phong shading. I plan to change this to a PBR pipeline later down the road.
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this is so cool to see, It genuinely makes me wanna learn how these things work XD
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