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2h 11m 23s logged

I added attacks to the game! You can now raise your guard by pressing G and jab on either side by pressing left or right click. There was a big issue with the animations before in that if you played an animation while an animation was already mid blend, the model would suddenly jerk to the new frame because the lerped position of the bones became different between the two animations. To fix this, I updated it so whenever you play an animation, the current bone matrices are stored in a vector and are used as the starting position of the blend to the new animation.

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