You are browsing as a guest. Sign up (or log in) to start making projects!

5h 7m 43s logged

Dev Log #4

The focus of this dev log is the introduction of the story progression system, and bring back the battle system. Now in addition to fighting randomly generated enemies, you can find special NPCs that progresses the story when you interact with them.

Update

  • (Story Progression) Now starting from the school, special NPCs with arrows on top of them will show a dialogue screen when you interact with them. Sometimes they’ll give you an item, sometimes they’ll battle you, and other times nothing. With this comes with a objective box on the top right side of your screen so you know who you should look for next. And the trading menu will be locked until you take to a certain NPC.
  • (Map tweaks) Minor changes to the map, and a new layer of buildings in the back to make a parallax effect. There are also clouds now.
  • (Cheat sheets) When you open the battle menu, there is a new option that’s the cheat sheets. Cheat sheets are support cards in battle that could restore your energy, give you extra damage, ect.

Issues

  • There’s no music, it’s very boring.
  • The UI could use a bit more tweaking, there are windows overlapping each other.
  • The battle system needs to be reworked. It’s too easy to beat right now. You just spam attack, not too much thinking.
  • There’s no other way to get cheat sheets. I have to figure out a system to obtain them even after you beat the story.

What’s next

  • Tweak the battle system. Make the enemy do more damage, and give them more health. Also I should do research on what makes games like Pokemon fun to fight.
  • Update the UI, make it look more clean and uniformed.
  • Add music and sound effect when you interact with a NPC, jump, ect.
  • Rework the trading menu/ system.

The image attached below shows some of the character NPCs, and some other menus you might see in the game right now.

1
136

Comments 0

No comments yet. Be the first!