You are browsing as a guest. Sign up (or log in) to start making projects!

Open comments for this post

15m 23s logged

Changelog - AeroStrike

All notable changes to this project will be documented in this file.

[1.2.0] - 2026-06-15

Added

  • Scoring System: Implemented a comprehensive scoring system.
    • +500 points for destroying enemy jets.
    • +2000 points for sinking the enemy cruiser.
    • +100 bonus points for every flare burst conserved at the end of a mission.
  • HUD Updates: Added a real-time score display to the top-left HUD.
  • End Screens: Victory and Game Over screens now display the final score.
  • Disorientation Mechanics:
    • Player: Rapid high-G turns (7 direction changes) now cause a 5-second stall and fire lockout with a “DISORIENTED” HUD warning.
    • Missiles: Incoming missiles can now be disoriented by 4 sharp evasion turns when in close proximity, causing them to lose their lock.

Changed

  • Enemy Missile Visuals: Enemy missiles (from both jets and the cruiser) now match the geometry of friendly missiles but are colored red (0xff3333) for clear identification.
  • Combat Balance:
    • Enemy jets and the cruiser now have a 10-second cooldown between homing missile launches.
    • Friendly carrier defense missiles now deal 0 damage but continue to track and explode on targets for visual atmosphere.
  • Camera System: Refined the follow-camera to be closer and more dynamic, improving visibility and the sense of speed.
  • Enemy AI: Fixed a bug where enemy aircraft were stationary; they now correctly patrol and engage in dogfights.

Fixed

  • Enemy Jet Orientation: Corrected the nose orientation of enemy jets so they face forward during flight.
  • Spawn Logic: Adjusted enemy spawn distances and visibility for better engagement flow.
  • Carrier Defense: Restored the carrier’s missile launch logic after it was temporarily removed.

[1.1.0] - 2026-06-15

Added

  • Flare System: Added a flare limit of 10 bursts per sortie.
  • HUD Counter: Added a “FLARES” counter to the status panel.
  • Refill Logic: Landing on the carrier now fully replenishes flares along with health and missiles.

Fixed

  • Enemy Missile Geometry: Updated enemy projectiles to use proper 3D missile models instead of simple spheres.
0
1

Comments 0

No comments yet. Be the first!