Open comments for this post @kuba_ch101 on Tides symulation · 5 days ago 2h 35m 2s logged Fixed a huge geometry bug, made a shader for the water layer. The hardest part was configuring the pipeline so that the water layer and core don’t interfere whith themselfs and break. Current view:
Open comments for this post @kuba_ch101 on Tides symulation · 5 days ago 2h 35m 2s logged Fixed a huge geometry bug, made a shader for the water layer. The hardest part was configuring the pipeline so that the water layer and core don’t interfere whith themselfs and break. Current view:
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