stardance has been extended another month! the new deadline is october 31 :)

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10h 16m 54s logged

Revamped Tutorial


Gave the new tutorial put in place by @idi0cy some flair. It now also contains a text box for you to pick a save name, which will automatically show up in the ledger where the account name thing is. It may be the save name, but we’re not going to be implementing saves before shipping as we’re lazy and have things to do.

The revamp has also made the game through anywhere from 1-103 data.tree is null errors but it ain’t crashing and I’m done solving that crap.

Two Bowls of Chili


We now have the two bowls of chili as per request by a friend of @idi0cy.

New Item Mechanics


I’ve changed the item system so that they can take on far more data than just an item type. They now have an additionalProperties, which is a Dictionary that is meant to take a string key and value. This allows us to store pretty much any data we want in there.

This was done so that I could make items give temporary skill buffs with ease, as a lot of them are currently only good for selling. So now, you can use a pencil and gain a minute of +1 dexterity (which helps in the fake injury and stealth steal minigames), among other buffs.

Miscellaneous fixes


We are nearing release, and so we’ve begun to review a lot of stuff and make balancing/bugfixing changes.

  • Deathscreen now returns you to title screen.
  • Made perception affect scavenge quality and charisma affect market quality
  • Added a bajillion tooltips to explain stuff
  • Haggle difficulty has been made easier
  • Fixed an issue in scavenge that made all the loot 0 quality
  • Made event popups stack
  • Made it so other windows can’t open if a scavenge game is happening

Celestial Capitalist, dubiously developed by @Ratseer and @idi0cy.

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