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1h 32m 10s logged

Devlog 1: Starting my Project

So first I had to set up my Unity project, link it to a GitHub repo, and then installed HackaTime to track the time I work in Unity.
So I wanna create something based on Particle Life, but with a few changes and twists.
So up until now, I have already made a Script that gets all colliders in a certain range around the GameObject it’s attached to, by using Physics2D.OverlapCircleAll(), and then calculates and applies a certain force into the direction of that other Collider, by using RigidBody2D.AddForce().
But right now, they still act the same towards all other particles, not just those of the same color.
And now, I have also come to the conclusion that I will have to think about whether I wanna do this Project using the GPU for the calculations, or not, because I’ve realized that only using the CPU might not have the greatest performance, but the way I’m currently doing stuff, probably won’t work for a compute shader.

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