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3h 41m 51s logged

JSP

Unfortunately hackatime doesnt support blender so the ~2.5 hours i spent modeling the assembly building for the spacecraft editor sandbox will not count but its fine. I’ve also done some deep debugging to the engine as it now supports embedded materials even when they dont have any texture, before this change everything looked like a wierd artifact in black/purple colors (check out the second image if ud like to see it, its pretty in a way)

what was added/changed :finally:

  • Created a not-final but decent model for the assembly building you will be creating your custom spaceship in

  • Added first person camera control, that is used by this gamemode to get a different “perspective” on your awesome creation. you can toggle between the normal orbital view and the fp view

  • some engine-level optimizations

This now means im FREE… to actually start developing the spacecraft building sandbox, so we are back to it :yay: lol. im hoping it doesnt take me that much but i still need to finish to understand how exactly i want this to be as this is probably the only shared code that the campaign game mode will use, so i better make it good as it “counts” double


PD: already said this, but the second screenshot is just so you comprehend what ive been struggling with for the past 48 hours :(

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