JSP
Currently finishing the gravity sandbox gamemode! I still need to make quite a big change as im thinking of unifying the “gravity body” struct i use in the sandbox with the “planet component” i use in the rest of the game, so this will probably take a while but, for now, the sandbox game mode seems to be the next thing to be finished!
new stuff!
-
the gravity sandbox now has gravity!!!! note that it is not super realistic nasa-level simulation, i was thinking of something a lot more arcade. this is very well reflected in the fictional scale (its around 1:100000), because games must be fun first, then realistic if possible
-
separated the gravity sandbox file to hold the built-in planet’s registry in a different file (its around ~1300 lines of code rn lol, after the simplification…)
-
added a nice destroy animation for the planets, improved the velocity tool and made the selection tool follow the planets
-
the intro animation now locks into the sun, which is now the origin of the scene + changes to the style of the sun
-
added trails to the planets in the simulation (that you can toggle, of course)
-
small UI improvements
Whats next u say? applying the same load/save system that i used in the planet builder sandbox, only that now i wont have to create a vertex data to file system (yay)
Im also starting to 3d model in blender the “assembly building” where you will be able to build your spaceships in the other game mode, but im really bad at it so ill leave it for later, once the spacecraft builder game mode is finished i will probably ship the first version
Comments 5
This video might also help with accuracy: (Not that you need it, but it might help with stability later on) https://www.youtube.com/watch?v=nCg3aXn5F3M
Appreciate it! I’ll take a look into it later, thanks!!
This is a sick project
Thank you!!!!
dem ts so gud
Sign in to join the conversation.