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Devlog 3 - Flight Simulation Overhaul, Data Trimming, and Flight Event Detection!

Overview

Spent more time improving FlightScope’s flight data pipeline, with a focus on making the test flights more realistic, trimming extra idle data, and detecting key flight events more reliably.


What’s New

  • Reworked the flight simulator to generate more realistic telemetry, including pre-launch idle, boost, coast, parachute descent, and post-landing idle.
  • Added acceleration support throughout the database and telemetry pipeline.
  • Implemented automatic detection and annotation for launch, burnout, apogee, parachute deployment, and landing.
  • Trimmed pre-launch and post-landing idle data so plots focus on the active flight window.
  • Regenerated test flights with updated simulation parameters.

Challenges

Getting event detection to work reliably took some tuning, especially with noisy acceleration data. Landing detection also needed a little extra care so the plots would stop cleanly at touchdown instead of including a lot of extra idle data.


Next Steps

  • Tune detection thresholds more easily from the UI.
  • Add tests for the event detection logic.
  • Continue improving the database and telemetry handling.

FlightScope is really coming along! I’m excited to see where this project takes me until the next devlog.

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@kallenseelo

this is awesome!