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Milestone #4: Evolution & The Circle of Life! 🧬🌿

Hey everyone! Milestone 4 is officially live, and this might be the coolest update yet. I just introduced DNA, Mutations, and Ecological Decomposition to my Artificial Life Simulator. The digital world is now completely unpredictable!Here is what’s new:

What I Built:

Prey DNA & Smart Vision: Preys are no longer identical or blind! Each one is born with unique genetic traits: Speed and Vision Range. Instead of moving randomly, they now scan the map, find the closest food within their vision, and actively hunt it down.

The DNA Trade-off: Nature has a cost! High speed and big vision consume more energy per frame (Energy Drain = speed + vision/10). Super-creatures drain their energy fast, while slow, low-vision creatures are incredibly energy-efficient.

Random Mutations (Mitosis 2.0): When a prey reproduces, its child has a 20% chance to mutate. It randomly copies the parent’s traits but alters them by +-1 speed or +-2 vision.

The Circle of Life (Decomposition): When a creature dies—either hunted by a predator or from starvation—it doesn’t just vanish. It decomposes on the spot, turning into a cluster of yellow plants. This creates dynamic “feeding zones” where the battle for survival resets!

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